Propuesta de una estrategia de gamificación para desarrollar el pensamiento lógico-matemático en estudiantes de 4to. grado
Keywords:
gamification; logical-mathematical thinking; skills; strategy.Abstract
This research work aims to contribute to the logical-mathematical thinking of 4th grade students, recognizing the importance of using tools such as gamification since these skills are essential for success in school and in life. The objective of the research is to develop a gamification strategy to contribute to the logical reasoning of 4th year basic students in the teaching-learning process of mathematics, since gamification offers students different possibilities to make learning Mathematics a Motivating and interesting experience. The socio-critical paradigm marks its self-reflective nature, in addition to its mixed approach, which contributed to determining the data collection techniques, which occurred through a survey and its instrument was the questionnaire, applied to students. and teachers from the Minerva Educational Unit. The results obtained reflected the importance of the teaching-learning process of mathematical logical thinking, as it motivates and contributes to the development of interactive learning that adapts to the interests of the students.
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